Yahiko's TechsNot having any chakra natures and not knowing what his kekkei genkai exactly is, Yahiko mainly depends on his Psychic-based abilities in battle. Another reason he depends on those is because he isn't that strong, only being able to crack a boulder and not much more with his fists. His lower-half strength makes up for this, allowing him to move quite fast. Due to this, he usually depends on mid-to-long ranged attacks.
Psychic AbilitiesYahiko's fighting style includes different types of Psychic powers such as illusionary techniques and kinesis'. It ranges from Telekinesis, Psychokinesis, and Telepathy to Seismokinesis, Magnetokinesis, and Umbrakinesis, all the way to Gaseouskinesis. Most will have a definition of what they do. While Yahiko knows a decent amount of kinesis-based abilities, he is only efficient with a few, the rest not being so experienced with. Ones with Low mastery will only let him do the basics while ones with High will allow him execute devastating blows/combos. It will also show how good he is at using it. He can combine these for different effects. On another note, some of his mental powers are used in conjunction with his telekinesis.
Kinesis/Kinetic AbilitiesTelekinesis/Psychokinesis - (Average) Allows the movement of matter without physical contact. The Psychokinesis is a stronger version due to Yahiko's mind. Can cause the opponents mind to become unstable.
Magnetokinesis- (Average) Allows the use of magnetic fields and the such. Also allows the manipulation of ion fields(negative, positive, etc.)
Seismokinesis - (Below Average) Allows the manipulation of seismic waves, vibrations, and slight control over sound.
Chelementokinesis - (Above Average) Allows the manipulation of the chemical elements in the periodic table plus a few extra stuff. He is able to combine them but it requires a decent amount of chakra. Pronounced "Kelementoe"kinesis.
Gaseouskinesis- (Below Average) Allows the manipulation of gases.
Umbrakinesis - (Low) When Kokuei allows him to, Yahiko can manipulate shadows. He is still learning how to use this.
Mental PsychicsTelepathy - Allows him to speak to someone by using his mind only.
Illusions - By connecting his mind with the opponent, he can put them under a telepathic illusion of his choice. While it is easy to cast, it takes much focus AND time, making it not too useful. Due to this, he uses hand signs, which take less time and focus but have almost the same affect. When using hand signs, illusions are harder to cast since the opponent has more time to prepare and what-not.
Mental Bolt - Sends mental "bolts" at the opponent, through their minds, giving them severe headaches which can subdue them. He can attack their mind until he runs out of chakra, breaking them down. Unless they can block these somehow, they will get hit(goes for other mental-psychic based attacks).
Zetta Invasion - Sends a large and powerful mental "bolt" which attacks the opponent. If they are hit, the opponent becomes more prone to getting hit by other mental bolts and their resistance to Psychic-based attacks decreases. They also become more prone to falling under illusions. This can make the opponents mind temporarily unstable. It drains about a tenth of his chakra but is quite useful when used correctly.
Halt - Can send a mental "bolt" at the enemy, which messes with their brain, causing paralysis for short moments.
Entities and FamiliarsKokuei(Will only be used for rankings and event battles until he ranks up)
Kokuei - Kokuei is an entity that used to be a part of Yahiko. It originally came from Yahiko's Dark powers(which he previously had). Kokuei was born due to Yahiko neglecting and defeating the Darkness. Being slightly stronger than Yahiko, he usually calls upon him only when necessary. He can call Kokuei by giving him a signal through their mental channel(or the few other options), which will cause Kokuei to step out of his realm. Kokuei, a rather beastly individual, has the ability to manipulate Chaos, Darkness/Shadows, and Nightmares(plus Dreams/Fear/Sleep Inducement). Kokuei usually improvises most of his attacks since he only has 3 actual attacks, Yahiko only having knowledge of one.
MovesetLimit Release - Kokuei releases the energy and power he previously sealed, increasing his abilities by a decent amount.
Eruption - Manipulating flames, he geysers and pillars of fire and lava erupt from the ground. They can even move on his command.
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