+ -----Name:
Main elements
Fire Mastery: 0
Lightning mastery: 0
Wind Mastery: 0
Water Mastery: 8%
Darkness mastery:9%
Earth master: 0
Light mastery: 0
Sound Mastery: 0
Psychic Mastery0:
Chakras
Chakra Control: Average
Chakra Pool: Above Average
Spiritual Pressure:Above average
Furyoku: None
Soul Wavelength:None
Ninja Arts
Kekkei Genkai Mastery:7%
(Mask Doning can only be held for 4 post)
Taijutsu Mastery:10%
Genjutsu Mastery: 3%
Ninjutsu Mastery: 8%
Weapon Mastery: 11%
Speed:C (X,Z AND other are not obtainable by normal means)
Shinigami Arts Mastery: N/a
Soul Arts Mastery: (Resonance, wavelength, etc.)
Alter Power Mastery: n/a
Alter Type: n/a
Pact Beast: n/a
Mafia Ring: n/a
Ring Class: n/a
Keyblade Attribute:n/a
Mark of Mastery: No)
-------Traits-------
Sash has all the passive traits of being an arracncar
Hierro (鋼皮 (イエロ), Iero; Spanish for "Iron," Japanese for "Steel Skin") An Arrancar's outer skin with high spiritual hardness that serves as armor.[23]
Pesquisa (探査回路 (ペスキサ), Pesukisa; Spanish for "Inquiry," Japanese for "Probe Circuit") An Arrancar ability to measure and locate spiritual pressure/Chakra
Sasha is Highly intelligent Able to Quickly Grasp new techniques and Strategies
Sash Nimbleness and finesse makes her a deadly sword Mistress.
Sasha in her Mask form has small traces of her Regeneration ability
(To be contiued)